SCREEN-BASED LEISURE VS LIFE SATISFACTION IN ADULTS - A NARRATIVE REVIEW

Authors

DOI:

https://doi.org/10.31435/ijitss.3(51).2026.5762

Keywords:

Screen-Time, Screen-Based Leisure, Digital Media, Life Satisfaction, Well-Being, Adults

Abstract

Objectives: This narrative review aimed to synthesize evidence on how leisure (non‑work) screen-based activities—such as TV viewing, internet use, smartphone, social media, and gaming—relate to life satisfaction and broader well‑being in adults, and to explore potential age differences and mechanisms.

Methods: A literature search was conducted in the PubMed and Google Scholar databases. Eligible studies examined adult populations, leisure screen use, and subjective life satisfaction or well‑being, with higher-evidence designs prioritized. In total, 16 studies with heterogeneous designs were included and narratively synthesized.

Key Findings: Total leisure screen time showed null or slightly negative associations with life satisfaction and related outcomes, detrimental especially when use exceeded 2–3 h/day or displaced physical or social activity. Excessive use was also correlated with poorer subjective well‑being, self‑rated health, body satisfaction, self‑control, and sleep. Associations varied by age, type, and quality of use, with some studies finding that younger adults were vulnerable to social media use downsides, while older adults benefited from online use for social connection purposes. Screen experiences that felt meaningful or socially connective to the user were neutral or positively related to well‑being, whereas passive TV viewing and some social media patterns were more consistently unfavorable. Experimental and modeling work suggested that reducing recreational screen time or reallocating it to physical activity may improve mood and psychological well‑being.

Conclusions: Adult leisure screen use is highly prevalent and, in higher, more passive forms, is modestly linked to lower life satisfaction. However, effects depend on dose, content, and context, and can be neutral or beneficial when screen activities feel meaningful, social, or goal-oriented. Encouraging intentional screen use, balanced with fulfilling offline leisure, as well as conducting more causal research on specific screen behaviors, may help support adult life satisfaction.

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Published

2026-07-27

How to Cite

Kolawa, S., Pilecka, J., Wojciechowski, J., Markiewicz, W., Ostruszka, N., Borowiec, A., Marusińska, M., Karpiński, M., Czyż, W., & Parzniewski, M. (2026). SCREEN-BASED LEISURE VS LIFE SATISFACTION IN ADULTS - A NARRATIVE REVIEW. International Journal of Innovative Technologies in Social Science, 1(3(51). https://doi.org/10.31435/ijitss.3(51).2026.5762

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